Autognome 5e: Get to Know the Robot Gnomes of Spelljammer (2024)

Spelljammer is an interesting setting. It deviates from standard D&D fare, but it is hardly your typical science fiction jaunt either. This unusual setting is a strange mix of cosmic horror and fun hippo-folk with pistols. The Autognome race leans closer to the silly than the bizarre, but they make for a fun player option either way. Learn more with our Autognome 5E Guide.

Table of Contents

Autognome 5E: All the Details

Autognome 5e: Get to Know the Robot Gnomes of Spelljammer (1)

The autognomes are one of the stranger race options available in Spelljammer: Adventures in Space. Although this playable race is new to the 5th edition of Dungeons and Dragons, it is not new to D&D in general. Autognomes were present in previous versions of Spelljammer, and they are back to play an important role in your next Wildspace campaign.

What are Autognomes in D&D?

Autognomes are mechanical creatures that travel the unknowns of Wildspace. They share a lot of similarities with gnomes for a reason, as they were primarily built by rock gnomes inhabiting Wildspace. Although they were created to serve the gnomes that built them, countless autognomes have struck out on their own after being separated from their creator.

Autognomes resemble gnomes physically. Most of them can also speak Gnomish. While their external appearance can vary, their internal design can also differ significantly. Some autognomes are purely mechanical, while others include some living organs inside of them.

Building an Autognome Character

It should come as no surprise that this version of autognomes vary from previous editions. Unlike previous versions, there are no malfunction tables to worry about. Instead, these characters are fairly similar to the other options in Spelljammer, like the Giff or Hadozee. As is the case with the other race options, autognomes do not come with set ability score bonuses. This approach allows you to expand your subclass options without worrying about optimization.

Ability Scores

One of the major changes that Wizards of the Coast has embraced recently is the move away from race-specific ability score bonuses. Not only does this approach move away from the bio-essentialism that some players are bothered by, but it also offers flexibility in selecting the race you want without being limited by the classes that are optimal. You have two options when it comes to selecting your ability scores. You can choose a +2 bonus to one ability and a +1 bonus to another. Your other option is to take a +1 bonus to three different abilities.

Language

The autognomes do not have a language of their own. Like all characters in Spelljammer, you can read, write, and speak common in addition to one other language. While most autognomes also know gnomish, you can pick any language option your DM allows.

Character History

While Spelljammer: Adventures in Space has been light on lore when it comes to these races, the book does provide players with guidance on your autognome’s history. If you need a nudge in the right direction, you can roll to determine how you came to be freed from your creator.

d6Story
1Your creator gave you autonomy and urged you to follow your dreams.
2Your creator died, leaving you to fend for yourself.
3A glitch caused you to forget your original programming. You don’t remember who made you or where you came from.
4You didn’t like how you were being treated by your creator, so you ran away from home.
5You were built to complete a special mission.
6You felt trapped in the role for which you were built and abandoned your creator, determined to find a greater purpose.

Autognome Traits Breakdown

Autognome Traits

  • Creature Type: You are a Construct.
  • Lifespan: Your lifespan is roughly 500 years.
  • Size: You are Small.
  • Speed: Your walking speed is 30 feet.
  • Armor Casing:You are encased in thin metal or some other durable material. While you aren’t wearing armor, your base Armor Class is 13 + your Dexterity modifier.
  • Built for Success:You can add a d4 to one attack roll, ability check, or saving throw you make, and you can do so after seeing the d20 roll but before the effects of the roll are resolved. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
  • Healing Machine:If the mending spell is cast on you, you can spend a Hit Die, roll it, and regain a number of hit points equal to the roll plus your Constitution modifier (minimum of 1 hit point).

    In addition, your creator designed you to benefit from several spells that preserve life but that normally don’t affect Constructs: cure wounds, healing word, mass cure wounds, mass healing word, and spare the dying.

  • Mechanical Nature: You have resistance to poison damage and immunity to disease, and you have advantage on saving throws against being paralyzed or poisoned. You don’t need to eat, drink, or breathe.
  • Sentry’s Rest: When you take a long rest, you spend at least 6 hours in an inactive, motionless state, instead of sleeping. In this state, you appear inert, but you remain conscious.
  • Specialized Design:You gain two tool proficiencies of your choice, selected from the Player’s Handbook.

There are some similarities between gnomes and autognomes here. Your size is small, for example, and your lifespan is also 500 years. However, there are differences. Chief among them is your walking speed, which is thankfully the standard 30 feet. Autognomes also lack the Darkvisiona nd Gnome Cunning that comes with the standard gnome race.

The traits this race has certainly makes up for these omissions, though. It comes with what you would expect from a construct class, namely Mechanical Nature and Sentry’s Rest. Specialized Design is another nice touch, as you gain two tool proficiencies of your choice. You also have natural armor that is AC 13 plus your dexterity modifier, which is pretty standard for these features.

Built for Success and Healing Machine are the most interesting aspects of the autognome. Healing Machine has plusses and minuses. While you can expend hit dice to regain HP when mending is cast on you, not all healing spells work. The most popular options are available, but there are some omissions like Goodberry. Built for success is also interesting, as you can tack on 1d4 to rolls that just barely miss.

Best Classes for Autognome

Because of the flexibility that comes with ability score bonuses, it is possible to create an optimized character using any class. This is great news, especially if you have previously passed on certain races due to the lack of optimization. With that in mind, there are no wrong answers on your autognome’s class.

Still looking for suggestions? Thematically, an artificer would make a lot of sense. The addition of tool proficiencies would work well for an artificer, and you would also have access to the Mending cantrip. Given how important this spell is for you, artificer could be a good fit.

How to Play an Autognome

Autognomes are constructs. They are created in the image and by the hand of another creature. While physically similar, these creatures do not have a society or preferred habitat of their own. That means your next autognome character is an open book. The creator of an autognome is often a central theme, however. Do you know who your creator is? Are you working with them side-by-side today? This is often a good place to start when it comes to fleshing out your character.

Autognome Names

Unfortunately, there are no suggested names provided in Spelljammer: Adventures in Space. The freedom to name your character anything you want is great, but suggestions are always nice. As autognomes are likely named by their creator most of the time, it might make sense to adopt gnomish names. You can see some examples in our Gnomish names guide.

Wrapping up our Autognome 5E Guide

That concludes our autognome 5E guide. This race is a fun option and good thematically for Spelljammer. If it’s not for you, there’s also the Astral Elf to consider! Have any thoughts on this one? Let us know in the comment section.

Autognome 5e: Get to Know the Robot Gnomes of Spelljammer (2024)

FAQs

Can Autognomes be healed? ›

Not only can Autognomes be healed by spells that normally can't heal Constructs, but they actually have access to an entirely unique healing spell option.

How much does an Autognome weigh? ›

Gnomes weigh around 40-45 pounds, but since these guys are typically made of metal or “star-stuff” your guess is as good as mine when it comes to weighing them. Speed: 30-foot walking speed is actually quite generous, and a lot of small races have to put up with 25.

Can Autognomes wear armor? ›

Autognomes come in a wide variety of shapes and sizes. And they have a variety of abilities as well. Like most constructs, they have enhanced defensive abilities. This in this case means higher than normal base armor (AC 13 + Dex modifier), though as soon as you wear armor, you lose that.

What are the new races in Spelljammer? ›

Spelljammer has finally offered new playable races, including giff, autognomes, and thri-kreen. Each new race has unique skills, abilities, and traits, and fans are excited to play them in their next campaign. For example, thri-kreen speak telepathically, and giff can deal extra force damage thanks to Astral Spark.

Are Autognomes constructs? ›

Autognomes are constructs. They are created in the image and by the hand of another creature. While physically similar, these creatures do not have a society or preferred habitat of their own.

Do auto gnomes have Darkvision? ›

Since they're made by gnomes to serve gnomes, it makes since to me they would have it. Short answer: no, they don't have darkvision.

What languages do gnomes speak? ›

Gnomish, also called Goldogrin or I-Lam na-Ngoldathon ("The language of the Noldoli"), was the language of the Gnomes spoken in the Great Lands. This language was the first incarnation of the Celtic-like Elvish language invented by Tolkien during the first drafts of his legendarium during 1917 and later.

What language do deep gnomes speak? ›

The gnomish language, also known as Gnim, was spoken by the gnomes. Gnim had a simple structure and fluid tones.

How tall is a gnome? ›

Gnomes are good-hearted, and even the tricksters among them are more playful than Vicious. Size: Gnomes are between 3 and 4 feet tall and average about 40 pounds.

Can you wear a robe over armor? ›

Yes*. While none of the rulebooks come out and explicitly say you are allowed to wear robes over your armor (although it may be more realistic to wear your armor over your robes from a practical standpoint), there is circ*mstantial evidence to support it.

Can warforged wear clothes? ›

There are warforged who have taken an interest in their neighbors' culture and ways of life and have chosen to wear clothes and imitate their country men's accents and manners.

Are warforged considered wearing armor? ›

Warforged now attach armor; it essentially becomes their skin, but it's still mechanically wearing armor. Changeling shapeshifting can't replicate armor. So you could appear to be a "naked" warforged, but that's rare to see.

What are the 5 main races? ›

OMB requires five minimum categories: White, Black or African American, American Indian or Alaska Native, Asian, and Native Hawaiian or Other Pacific Islander.

Is Loxodon an official race? ›

They aren't officially part of the game and aren't permitted in D&D Adventurers League events. If we decide to make this material official, it will be refined based on your feedback, and then it will appear in a D&D book. Humanoid elephants, loxodons are often oases of calm in the busy streets of Ravnica.

Is Duergar a playable race? ›

Few duergar become adventurers, fewer still on the surface world, because they are a hidebound and sus- picious race. Those who leave their subterranean cities are usually exiles. Check with your Dungeon Master to see if you can play a gray dwarf character.

Is a construct a creature? ›

Construct is a creature type in Dungeons & Dragons.

What is an Autognome? ›

An autognome is a mechanical gnome with gears, pulleys, and bits of magic inside it. The tinker gnomes create the autognome for exploration, rescue, prospecting, and defense in environments hostile to human- and demihumankind. It works just as well as any other gnomish invention.

What are constructs made of? ›

Constructs were either animated objects or any type of artificially constructed creatures. Most constructs were non-intelligent automatons with neither a soul nor a purpose beyond service to their creator.

What class is best for gnome? ›

The Fighter is your best bet for a front-line melee gnome. Deep Gnome and Forest Gnome both get Dexterity increases, and between a Dexterity increase and Intelligence increase the Eldritch Knight is an obvious choice.

What class goes well with a gnome? ›

Druids and rangers/rogues are also solid choices, although one step down from wizard as a top tier class. The intelligence proficiencies can work well for both groups, and thematically these are classes that any player deciding to go the gnomish way will feel right at home with.

Is Devil sight better than Darkvision? ›

Devil's sight is Superior to dark vision. Devils sight: You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet. Dark vision: A monster with darkvision can see in the dark within a specific radius.

What is a female gnome called? ›

De Villars used the term gnomide to refer to female gnomes (often "gnomid" in English translations). Modern fiction instead uses the word "gnomess" to refer to female gnomes.

Is a gnome male or female? ›

The association says gnomes are - and have always been - a single-sex species: convention dictates that there is simply no such thing as a female gnome.

What race is a gnome? ›

The Gnomish History

Gnomes are a diminutive, wiry race of tinkers who live underground discovered by the dwarves during the Second War.

Why do they call them gnomes? ›

Gnomes first appeared in the gardens of England in the 1840's and from there their popularity began to take off. The mythical gnomes were thought to live underground as their name derives from a Latin word for earth dweller.

Do gnomes show their eyes? ›

Gnomes with their eyes covered are the Scandinavian version of Santa called a Tomte / Nisse and are not often seen. It is considered that their eyes are scary to look at and so this is why they are covered. Do you know about these little guys called Tomte?

Who speaks Undercommon? ›

Speakers of Undercommon include the aboleth, choker, chuul, cloaker, delver, drider, drow, duergar, dwarf, githyanki, githzerai, grimlock, kobold, kuo-toa, orc, rakshasa, roper, svirfneblin and mind flayer races. Undercommon is written using the Espruar alphabet.

Can you touch a gnome? ›

"These mysterious friends report to Santa if you're naughty or nice, even when you're out of sight." Unlike Elf on the Shelf, kids are allowed to touch the Lazy Gnome without fear of angering Santa or mom and dad. "When a child meets his or her gnome, they give it a hug,'' DeForest said.

How strong is a gnome? ›

Most Gnomes are 7 times stronger than a man, can run at speeds of 35 miles per hour, and have better sight than a hawk. These abilities help the Gnome to do many things, such as find wounded, dying animals for which they feel they are responsible for.

Are gnomes elves? ›

In modern English, a gnome is a garden statue, an elf is a companion to Santa, and a dwarf is a short human being.

Would a medieval suit of armor stop a bullet? ›

Some types of modern body armor, mostly used by the military, offer a certain degree of protection against bladed weapons, but far less than medieval armor. Medieval armor would be essentialy useless against a modern high-power pistol bullet.

Is it illegal to wear knight armor? ›

In California, civilians can purchase and use a bulletproof vest, unless he or she has been convicted of a felony. Bulletproof vests and all other body armor can be purchased online or face-to-face.

Can you wear two robes 5e? ›

A character can't normally wear more than one pair of footwear, one pair of gloves or gauntlets, one pair of bracers, one suit of armor, one item of headwear, and one cloak.

Can a warforged get drunk? ›

Thus Warforged don't need to eat or drink, but nothing prevents them from doing so. They're also capable of getting drunk off alcohol, though their poison resistance makes them able to go drink for drink with any dwarf.

Can warforged bleed? ›

As far as I can tell the Warforged do NOT have blood but rather alchemical fluids that run through their body. By RAW, Warforged are Humanoids and therefore subjected to effects of a vampire's bite attack: Bite. (Bat or Vampire Form Only).

Can warforged become werewolves? ›

Under the original 3.5 rules warforged could not become werewolves or most undead. Under 5E rules as written they are humanoids and could be. So it's up to your DM to decide.

Can rust monsters hurt warforged? ›

Warforged are inherently magical or enchanted, otherwise they wouldn't be alive. Rust monster attacks only work against normal, non-magical metals.

Do warforged have gods? ›

The Becoming God is a religion followed by warforged. With no claim to a religion of their own besides the Lord of Blades, some warforged have begun a pilgrimage to create their own god by building one. Devoted warforged from all over scavenge and look for parts to build their supposed god.

Can you put a soul in a warforged? ›

Yes, Warforged have souls.

What is the oldest race? ›

A new genomic study has revealed that Aboriginal Australians are the oldest known civilization on Earth, with ancestries stretching back roughly 75,000 years.

What is my ethnicity if I am black? ›

Black or African American

Includes persons having origins in any of the Black racial groups of Africa, including Black Americans, Africans, Haitians, and residents of Caribbean Islands of African descent. African – Includes people from countries such as Ghana, Nigeria, Niger, Liberia, etc.

What are the 6 human races? ›

The main human races are Caucasoid, Mongoloids (including Chinese, Japanese, Koreans, and American Indians, etc.), and Negroid. Khoisanoids or Capoids (Bushmen and Hottentots) and Pacific races (Australian aborigines, Polynesians, Melanesians, and Indonesians) may also be distinguished.

What class is best for Loxodon? ›

Cleric is one of the best classes you can pick for your Loxodon. Most of the cleric builds will have the heavy armor proficiency to keep them out of harm's way, so this makes your natural armor a bit less useful. The best part about using the Loxodon race is their Loxodon Serenity skill.

How old can Loxodons be? ›

Age: Loxodons physically mature at the same rate as humans, but they live about 450 years. They highly value the weight of wisdom and experience and are considered young until they reach the age of 60. Alignment: Most loxodons are lawful, believing in the value of a peaceful, ordered life.

What race is best with druid? ›

D&D: The 5 Best Races for Druids
  • Variant Human. Variant human is a stellar racial choice no matter what class you're playing. ...
  • Kalashtar. Kalashtar (humans with a spirit-parasite in their brain) are another winning choice for any class, but druids especially. ...
  • Wildhunt Shifter. ...
  • Firbolg. ...
  • Custom Lineage.
26 Apr 2022

What race is closest to dwemer? ›

They probably closest resemble the ancient falmer or maybe the dunmer due to geography; the dwemer also lived in the far north regions of Skyrim and Morrowind.

Are all duergar evil? ›

They're generically classified as evil but are never given a reason why. One of their gods, Laduguer, was given a short snippet as well but it wasn't enough to reason why the duergar are evil. Delving deeper into their backstory we learn that they were once dwarves who left their mountain homes and dug too deep.

How old are duergar? ›

Random Duergar Starting Ages
Random Duergar Starting Ages
AdulthoodIntuitiveSelf-Taught
20 years+3d6 years (23 – 38 years)+5d6 years (25 – 50 years)
1 Jan 2018

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Can a warhorse wear armor 5e? ›

Its Armor Class includes the horse's Dexterity modifier, where applicable. Summed up: A warhorse can wear armor.

Can monks wear any armor? ›

For completeness sake, monks do not have any armor or shield proficiencies normally, so you would also take any AC penalties to your attacks rolls. This can be overcome by gaining proficiency or using armor without an AC penalty, however.

What Armour can wizards wear? ›

Any character, including a Wizard, can wear any armor, though it is advisable for characters to only wear armor that they are proficient in.

Can players wear animated armor? ›

To be able to use the armour, you'd have to remove the enchantment that makes it an animated creature without doing it damage. Putting it into an antimagic field may or may not help to disenchant the armour non-destructively, depending on your DM.

What is the strongest armor in DND? ›

Because Plate Mail is the best armor in the game. Offering a huge 18 AC without any magic or Dexterity, Plate Mail is the most AC that non-Light Armor (with high Dexterity) can give. Once you can get Plate Mail, you're going to be happy with it! As long as you're proficient, of course.

What is the highest possible armor class in D&D? ›

The Highest Possible AC is 69
  • Permanent AC: 34.
  • Combat AC: 41.
  • One-attack AC with the same build: 58 (63 max)
  • One-attack AC with specialized build: 63 (69 max)

Which horse armor is best? ›

Diamond is the best and offers five and a half breastplates worth of protection. Gold offers three and a half. Iron two and a half, and leather horse armour – which was added in version 1.14 – just one and a half.

Can you be a monk without shaving your head? ›

Most Buddhist monks and nuns follow these rules today. There is variation between schools, but the monastic ordination of Buddhism always includes a head shave.

Can a monk take a bullet? ›

In terms of rules as written, Monks absolutely can catch bullets (and throw them back).

Can a monk have tattoos? ›

Because they are viewed as temporary, getting tattoos doesn't violate any Buddhist doctrines or beliefs. Some Buddhists say that tattoos are an unhealthy attachment to the body. However, even monks can have tattoos and some sects actually encourage them as a way to remember Buddhist teachings.

Can a wizard wear elven chain? ›

While a multi-classed fighter/wizard may wear any armor he chooses, the armor itself interferes with the character's ability to cast spells. In order to cast a spell, the character must remove his armor. The only kinds of armor that do not interefere with spellcasting are elven chain mail and elven plate mail.

Why do wizards wear purple? ›

Purple. Purple has a long association with both royalty and religion. It's also tied to imagination and spirituality. In the wizarding world, J.K. Rowling has identified purple as a colour associated with noble, helpful magic – which is why Dumbledore is represented by the colour purple on this very website.

Can Spellcasters wear elven chain? ›

There are only two forms of armor that allow spellcasting of the magic-user type --- Arcane armor (modeled after the creature called Arcane) and elven chain. For the latter, it applies only to elfs. Drow chain is a specialized form of elven chain so it does not count.

Is it illegal to wear knight armor? ›

In California, civilians can purchase and use a bulletproof vest, unless he or she has been convicted of a felony. Bulletproof vests and all other body armor can be purchased online or face-to-face.

Why is metal armor no longer used? ›

Armour cuirasses and helmets were still used in the 17th century, but plate armour largely disappeared from infantry use in the 18th century because of its cost, its lowered effectiveness against contemporary weapons, and its weight.

Can you float in armor? ›

So the short answer is: Without fins or any buoyancy device - a simple log will do - you can't count on swimming over a decent-sized river with any kind of commonplace medieval steel armor that would be useful on its own.

› ... ›

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